![]() ![]() Utilise the additional 50% XP bonus (incorrectly shown as 100% in the event description) to farm XP. ![]() They will be reverted to a non ephemeral item retaining it's celestial attribute buffs and CT when ending the event. Craft a level 77 item for each CT obtained and transform these.The event timing is not consistent, so best to save according to your goals and only use elsewhere in surplus.įor unfamiliar players, or anyone with a schedule that may prevent them from reaching trial 80, there are several possible goals for any event in order of priority as follows: Knowing how many gems you intend to use gives you a goal to accumulate. The schedule may change, depending on how the metrics look and player feedback.It is important to establish goals for each event based on availability to exhaust the event timer over the duration, and gem budget. If you're planning on using that Epic to make a Legendary piece later on (which I highly suggest), then make sure you make the 3 Rares all the same stat to have that stat as high as possible on the final Legendary piece.Īnd of course, wait until your Hero is at Level 70 before you make any items with any of those cubes.There isn't a set schedule yet. The good thing is that you have 3 of the jewelry cubes, which means that you'll get 3 Rares that you can fuse into an Epic (make sure you socket Brilliant gemstones into those Rares if you want the Epic to have max stats too). Life On Hit is an okay stat, but you can get enough of that from non-jewelry pieces. Avoid Armor and Life Regeneration, since they're basically useless late-game. Power, Haste, CR, CD, AR, and Vitality are the most desirable (although not necessarily in that order). I'd go with the Integralas first, though, since there will be other Custom Legendary cubes to be acquired in the future to make Hailstorms with.Īs for the jewelry, again, it depends on what your Hero needs. Also, for Bounty Hunter, you can't go wrong with a good Hailstorm. Integralas is usually a safe bet for all Classes. ![]()
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